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INI File  |  2005-09-14  |  16KB  |  520 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.960000
  5. fVideoEchoZoom=2.695696
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=2
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=1
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.049138
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.069609
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.200000
  60. mv_r=1.000000
  61. mv_g=0.800000
  62. mv_b=0.600000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=
  78. wave_0_per_frame2=
  79. wave_0_per_frame3=basstime=basstime+bass;
  80. wave_0_per_frame4=t1=basstime;
  81. wave_0_per_point1=masterspeed=604*q1;
  82. wave_0_per_point2=masterspeed=3;
  83. wave_0_per_point3=rotation1=time*0.01;
  84. wave_0_per_point4=
  85. wave_0_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
  86. wave_0_per_point6=perspective=0.7;
  87. wave_0_per_point7=
  88. wave_0_per_point8=//error bump
  89. wave_0_per_point9=error = sin(time*128.5)*8 - 7;
  90. wave_0_per_point10=error = error * above(error,0);
  91. wave_0_per_point11=error=error+1;
  92. wave_0_per_point12=error=1;
  93. wave_0_per_point13=
  94. wave_0_per_point14=//plot x,y,z to point on sphere
  95. wave_0_per_point15=flx=sin(tm*14);
  96. wave_0_per_point16=fly=cos(tm*14);
  97. wave_0_per_point17=smp=sample*6.283;
  98. wave_0_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
  99. wave_0_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
  100. wave_0_per_point20=zp=0;
  101. wave_0_per_point21=
  102. wave_0_per_point22=
  103. wave_0_per_point23=
  104. wave_0_per_point24=//rotate on y axis;
  105. wave_0_per_point25=angy=time*43;
  106. wave_0_per_point26=angy=q1*3;
  107. wave_0_per_point27=xq=xp*cos(angy) - zp*sin(angy);
  108. wave_0_per_point28=zq=xp*sin(angy) + zp*cos(angy);
  109. wave_0_per_point29=xp=xq;
  110. wave_0_per_point30=zp=zq;
  111. wave_0_per_point31=
  112. wave_0_per_point32=t2=xp;
  113. wave_0_per_point33=t3=yp;
  114. wave_0_per_point34=t4=zp;
  115. wave_0_per_point35=
  116. wave_0_per_point36=//rotate on x axis
  117. wave_0_per_point37=axs1 = sin(time*0.2) + 1.6;
  118. wave_0_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
  119. wave_0_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
  120. wave_0_per_point40=yp=yq;
  121. wave_0_per_point41=zp=zq;
  122. wave_0_per_point42=
  123. wave_0_per_point43=//rotate on y axis again
  124. wave_0_per_point44=axs2 = sin(time*0.1)*3.3;
  125. wave_0_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
  126. wave_0_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
  127. wave_0_per_point47=xp=xq;
  128. wave_0_per_point48=zp=zq;
  129. wave_0_per_point49=
  130. wave_0_per_point50=//stretch y axis to compensate for aspect ratio
  131. wave_0_per_point51=yp=yp*1.2;
  132. wave_0_per_point52=
  133. wave_0_per_point53=//push forward into viewpace
  134. wave_0_per_point54=zp=zp+2.1;
  135. wave_0_per_point55=
  136. wave_0_per_point56=//project x,y,z into screenspace
  137. wave_0_per_point57=xs=xp/zp;
  138. wave_0_per_point58=ys=yp/zp;
  139. wave_0_per_point59=
  140. wave_0_per_point60=//center 0,0 in middle of screen
  141. wave_0_per_point61=x=xs+0.5;
  142. wave_0_per_point62=y=ys+0.5;
  143. wave_0_per_point63=
  144. wave_0_per_point64=r=(value1+0.5)*0.0;
  145. wave_0_per_point65=g=(value1+0.5)*0.1;
  146. wave_0_per_point66=b=(value1+0.5)*0.4;
  147. wave_0_per_point67=
  148. wavecode_1_enabled=1
  149. wavecode_1_samples=511
  150. wavecode_1_sep=0
  151. wavecode_1_bSpectrum=0
  152. wavecode_1_bUseDots=0
  153. wavecode_1_bDrawThick=1
  154. wavecode_1_bAdditive=1
  155. wavecode_1_scaling=1.000000
  156. wavecode_1_smoothing=0.500000
  157. wavecode_1_r=1.000000
  158. wavecode_1_g=1.000000
  159. wavecode_1_b=1.000000
  160. wavecode_1_a=1.000000
  161. wave_1_per_frame1=tm=tm+bass*0.02;
  162. wave_1_per_frame2=t2=sin(tm*1) * 0.4;
  163. wave_1_per_frame3=t3=cos(tm*1) * 0.4;
  164. wave_1_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
  165. wave_1_per_point1=masterspeed=604*q1;
  166. wave_1_per_point2=masterspeed=3;
  167. wave_1_per_point3=rotation1=time*0.01;
  168. wave_1_per_point4=
  169. wave_1_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
  170. wave_1_per_point6=perspective=0.7;
  171. wave_1_per_point7=
  172. wave_1_per_point8=//error bump
  173. wave_1_per_point9=error = sin(time*128.5)*8 - 7;
  174. wave_1_per_point10=error = error * above(error,0);
  175. wave_1_per_point11=error=error+1;
  176. wave_1_per_point12=error=1;
  177. wave_1_per_point13=
  178. wave_1_per_point14=//plot x,y,z to point on sphere
  179. wave_1_per_point15=flx=sin(tm*14);
  180. wave_1_per_point16=fly=cos(tm*14);
  181. wave_1_per_point17=smp=sample*6.283;
  182. wave_1_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
  183. wave_1_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
  184. wave_1_per_point20=zp=0;
  185. wave_1_per_point21=
  186. wave_1_per_point22=
  187. wave_1_per_point23=
  188. wave_1_per_point24=//rotate on y axis;
  189. wave_1_per_point25=angy=q1*3 + 1.57;
  190. wave_1_per_point26=xq=xp*cos(angy) - zp*sin(angy);
  191. wave_1_per_point27=zq=xp*sin(angy) + zp*cos(angy);
  192. wave_1_per_point28=xp=xq;
  193. wave_1_per_point29=zp=zq;
  194. wave_1_per_point30=
  195. wave_1_per_point31=t2=xp;
  196. wave_1_per_point32=t3=yp;
  197. wave_1_per_point33=t4=zp;
  198. wave_1_per_point34=
  199. wave_1_per_point35=//rotate on x axis
  200. wave_1_per_point36=axs1 = sin(time*0.2) + 1.6;
  201. wave_1_per_point37=yq= yp*cos(axs1) - zp*sin(axs1);
  202. wave_1_per_point38=zq= yp*sin(axs1) + zp*cos(axs1);
  203. wave_1_per_point39=yp=yq;
  204. wave_1_per_point40=zp=zq;
  205. wave_1_per_point41=
  206. wave_1_per_point42=//rotate on y axis again
  207. wave_1_per_point43=axs2 = sin(time*0.1)*3.3;
  208. wave_1_per_point44=xq=xp*cos(axs2) - zp*sin(axs2);
  209. wave_1_per_point45=zq=xp*sin(axs2) + zp*cos(axs2);
  210. wave_1_per_point46=xp=xq;
  211. wave_1_per_point47=zp=zq;
  212. wave_1_per_point48=
  213. wave_1_per_point49=//stretch y axis to compensate for aspect ratio
  214. wave_1_per_point50=yp=yp*1.2;
  215. wave_1_per_point51=
  216. wave_1_per_point52=//push forward into viewpace
  217. wave_1_per_point53=zp=zp+2.1;
  218. wave_1_per_point54=
  219. wave_1_per_point55=//project x,y,z into screenspace
  220. wave_1_per_point56=xs=xp/zp;
  221. wave_1_per_point57=ys=yp/zp;
  222. wave_1_per_point58=
  223. wave_1_per_point59=//center 0,0 in middle of screen
  224. wave_1_per_point60=x=xs+0.5;
  225. wave_1_per_point61=y=ys+0.5;
  226. wave_1_per_point62=
  227. wave_1_per_point63=r=(value1+0.5)*0.0;
  228. wave_1_per_point64=g=(value1+0.5)*0.1;
  229. wave_1_per_point65=b=(value1+0.5)*0.4;
  230. wavecode_2_enabled=1
  231. wavecode_2_samples=512
  232. wavecode_2_sep=0
  233. wavecode_2_bSpectrum=0
  234. wavecode_2_bUseDots=0
  235. wavecode_2_bDrawThick=1
  236. wavecode_2_bAdditive=1
  237. wavecode_2_scaling=1.000000
  238. wavecode_2_smoothing=0.500000
  239. wavecode_2_r=1.000000
  240. wavecode_2_g=1.000000
  241. wavecode_2_b=1.000000
  242. wavecode_2_a=1.000000
  243. wave_2_per_frame1=tm=tm+mid*0.02;
  244. wave_2_per_frame2=t2=sin(tm*1) * 0.5;
  245. wave_2_per_frame3=t3=cos(tm*1) * 0.5;
  246. wave_2_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
  247. wave_2_per_point1=masterspeed=604*q1;
  248. wave_2_per_point2=masterspeed=3;
  249. wave_2_per_point3=rotation1=time*0.01;
  250. wave_2_per_point4=
  251. wave_2_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
  252. wave_2_per_point6=perspective=0.7;
  253. wave_2_per_point7=
  254. wave_2_per_point8=//error bump
  255. wave_2_per_point9=error = sin(time*128.5)*8 - 7;
  256. wave_2_per_point10=error = error * above(error,0);
  257. wave_2_per_point11=error=error+1;
  258. wave_2_per_point12=error=1;
  259. wave_2_per_point13=
  260. wave_2_per_point14=//plot x,y,z to point on sphere
  261. wave_2_per_point15=flx=sin(tm*14);
  262. wave_2_per_point16=fly=cos(tm*14);
  263. wave_2_per_point17=smp=sample*6.283;
  264. wave_2_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
  265. wave_2_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
  266. wave_2_per_point20=zp=0;
  267. wave_2_per_point21=
  268. wave_2_per_point22=
  269. wave_2_per_point23=
  270. wave_2_per_point24=//rotate on y axis;
  271. wave_2_per_point25=angy=time*43;
  272. wave_2_per_point26=angy=q1*3;
  273. wave_2_per_point27=xq=xp*cos(angy) - zp*sin(angy);
  274. wave_2_per_point28=zq=xp*sin(angy) + zp*cos(angy);
  275. wave_2_per_point29=xp=xq;
  276. wave_2_per_point30=zp=zq;
  277. wave_2_per_point31=
  278. wave_2_per_point32=t2=xp;
  279. wave_2_per_point33=t3=yp;
  280. wave_2_per_point34=t4=zp;
  281. wave_2_per_point35=
  282. wave_2_per_point36=//rotate on x axis
  283. wave_2_per_point37=axs1 = sin(time*0.2) + 1.6;
  284. wave_2_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
  285. wave_2_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
  286. wave_2_per_point40=yp=yq;
  287. wave_2_per_point41=zp=zq;
  288. wave_2_per_point42=
  289. wave_2_per_point43=//rotate on y axis again
  290. wave_2_per_point44=axs2 = sin(time*0.1)*3.3;
  291. wave_2_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
  292. wave_2_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
  293. wave_2_per_point47=xp=xq;
  294. wave_2_per_point48=zp=zq;
  295. wave_2_per_point49=
  296. wave_2_per_point50=//stretch y axis to compensate for aspect ratio
  297. wave_2_per_point51=yp=yp*1.2;
  298. wave_2_per_point52=
  299. wave_2_per_point53=//move left
  300. wave_2_per_point54=xp=xp+0.04;
  301. wave_2_per_point55=
  302. wave_2_per_point56=//push forward into viewpace
  303. wave_2_per_point57=zp=zp+2.1;
  304. wave_2_per_point58=
  305. wave_2_per_point59=//project x,y,z into screenspace
  306. wave_2_per_point60=xs=xp/zp;
  307. wave_2_per_point61=ys=yp/zp;
  308. wave_2_per_point62=
  309. wave_2_per_point63=//center 0,0 in middle of screen
  310. wave_2_per_point64=x=xs+0.5;
  311. wave_2_per_point65=y=ys+0.5;
  312. wave_2_per_point66=
  313. wave_2_per_point67=r=(value1+0.5)*0.4;
  314. wave_2_per_point68=g=(value1+0.5)*0.0;
  315. wave_2_per_point69=b=(value1+0.5)*0.0;
  316. wave_2_per_point70=
  317. wave_2_per_point71=
  318. wavecode_3_enabled=1
  319. wavecode_3_samples=512
  320. wavecode_3_sep=0
  321. wavecode_3_bSpectrum=0
  322. wavecode_3_bUseDots=0
  323. wavecode_3_bDrawThick=0
  324. wavecode_3_bAdditive=1
  325. wavecode_3_scaling=1.000000
  326. wavecode_3_smoothing=0.500000
  327. wavecode_3_r=1.000000
  328. wavecode_3_g=1.000000
  329. wavecode_3_b=1.000000
  330. wavecode_3_a=1.000000
  331. wave_3_per_frame1=tm=tm+treb*0.02;
  332. wave_3_per_frame2=t2=sin(tm*1) * 0.6;
  333. wave_3_per_frame3=t3=cos(tm*1) * 0.6;
  334. wave_3_per_frame4=t4=sin(tm*1 + tm*0.32) * 0.2;
  335. wave_3_per_point1=masterspeed=604*q1;
  336. wave_3_per_point2=masterspeed=3;
  337. wave_3_per_point3=rotation1=time*0.01;
  338. wave_3_per_point4=
  339. wave_3_per_point5=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
  340. wave_3_per_point6=perspective=0.7;
  341. wave_3_per_point7=
  342. wave_3_per_point8=//error bump
  343. wave_3_per_point9=error = sin(time*128.5)*8 - 7;
  344. wave_3_per_point10=error = error * above(error,0);
  345. wave_3_per_point11=error=error+1;
  346. wave_3_per_point12=error=1;
  347. wave_3_per_point13=
  348. wave_3_per_point14=//plot x,y,z to point on sphere
  349. wave_3_per_point15=flx=sin(tm*14);
  350. wave_3_per_point16=fly=cos(tm*14);
  351. wave_3_per_point17=smp=sample*6.283;
  352. wave_3_per_point18=xp=sin(smp*masterspeed )*0.65 * error;
  353. wave_3_per_point19=yp=cos(smp*masterspeed )*0.65 * error;
  354. wave_3_per_point20=zp=0;
  355. wave_3_per_point21=
  356. wave_3_per_point22=
  357. wave_3_per_point23=
  358. wave_3_per_point24=//rotate on y axis;
  359. wave_3_per_point25=angy=time*43;
  360. wave_3_per_point26=angy=q1*3 + 1.57;
  361. wave_3_per_point27=xq=xp*cos(angy) - zp*sin(angy);
  362. wave_3_per_point28=zq=xp*sin(angy) + zp*cos(angy);
  363. wave_3_per_point29=xp=xq;
  364. wave_3_per_point30=zp=zq;
  365. wave_3_per_point31=
  366. wave_3_per_point32=t2=xp;
  367. wave_3_per_point33=t3=yp;
  368. wave_3_per_point34=t4=zp;
  369. wave_3_per_point35=
  370. wave_3_per_point36=//rotate on x axis
  371. wave_3_per_point37=axs1 = sin(time*0.2) + 1.6;
  372. wave_3_per_point38=yq= yp*cos(axs1) - zp*sin(axs1);
  373. wave_3_per_point39=zq= yp*sin(axs1) + zp*cos(axs1);
  374. wave_3_per_point40=yp=yq;
  375. wave_3_per_point41=zp=zq;
  376. wave_3_per_point42=
  377. wave_3_per_point43=//rotate on y axis again
  378. wave_3_per_point44=axs2 = sin(time*0.1)*3.3;
  379. wave_3_per_point45=xq=xp*cos(axs2) - zp*sin(axs2);
  380. wave_3_per_point46=zq=xp*sin(axs2) + zp*cos(axs2);
  381. wave_3_per_point47=xp=xq;
  382. wave_3_per_point48=zp=zq;
  383. wave_3_per_point49=
  384. wave_3_per_point50=//stretch y axis to compensate for aspect ratio
  385. wave_3_per_point51=yp=yp*1.2;
  386. wave_3_per_point52=
  387. wave_3_per_point53=//move left
  388. wave_3_per_point54=xp=xp+0.04;
  389. wave_3_per_point55=
  390. wave_3_per_point56=//push forward into viewpace
  391. wave_3_per_point57=zp=zp+2.1;
  392. wave_3_per_point58=
  393. wave_3_per_point59=//project x,y,z into screenspace
  394. wave_3_per_point60=xs=xp/zp;
  395. wave_3_per_point61=ys=yp/zp;
  396. wave_3_per_point62=
  397. wave_3_per_point63=//center 0,0 in middle of screen
  398. wave_3_per_point64=x=xs+0.5;
  399. wave_3_per_point65=y=ys+0.5;
  400. wave_3_per_point66=
  401. wave_3_per_point67=r=(value1+0.5)*0.4;
  402. wave_3_per_point68=g=(value1+0.5)*0.0;
  403. wave_3_per_point69=b=(value1+0.5)*0.0;
  404. wave_3_per_point70=
  405. shapecode_0_enabled=0
  406. shapecode_0_sides=4
  407. shapecode_0_additive=0
  408. shapecode_0_thickOutline=0
  409. shapecode_0_textured=0
  410. shapecode_0_x=0.500000
  411. shapecode_0_y=0.500000
  412. shapecode_0_rad=0.100000
  413. shapecode_0_ang=0.000000
  414. shapecode_0_tex_ang=0.000000
  415. shapecode_0_tex_zoom=1.000000
  416. shapecode_0_r=1.000000
  417. shapecode_0_g=0.000000
  418. shapecode_0_b=0.000000
  419. shapecode_0_a=1.000000
  420. shapecode_0_r2=0.000000
  421. shapecode_0_g2=1.000000
  422. shapecode_0_b2=0.000000
  423. shapecode_0_a2=0.000000
  424. shapecode_0_border_r=1.000000
  425. shapecode_0_border_g=1.000000
  426. shapecode_0_border_b=1.000000
  427. shapecode_0_border_a=0.100000
  428. shapecode_1_enabled=0
  429. shapecode_1_sides=4
  430. shapecode_1_additive=0
  431. shapecode_1_thickOutline=0
  432. shapecode_1_textured=0
  433. shapecode_1_x=0.500000
  434. shapecode_1_y=0.500000
  435. shapecode_1_rad=0.100000
  436. shapecode_1_ang=0.000000
  437. shapecode_1_tex_ang=0.000000
  438. shapecode_1_tex_zoom=1.000000
  439. shapecode_1_r=1.000000
  440. shapecode_1_g=0.000000
  441. shapecode_1_b=0.000000
  442. shapecode_1_a=1.000000
  443. shapecode_1_r2=0.000000
  444. shapecode_1_g2=1.000000
  445. shapecode_1_b2=0.000000
  446. shapecode_1_a2=0.000000
  447. shapecode_1_border_r=1.000000
  448. shapecode_1_border_g=1.000000
  449. shapecode_1_border_b=1.000000
  450. shapecode_1_border_a=0.100000
  451. shapecode_2_enabled=0
  452. shapecode_2_sides=4
  453. shapecode_2_additive=0
  454. shapecode_2_thickOutline=0
  455. shapecode_2_textured=0
  456. shapecode_2_x=0.500000
  457. shapecode_2_y=0.500000
  458. shapecode_2_rad=0.100000
  459. shapecode_2_ang=0.000000
  460. shapecode_2_tex_ang=0.000000
  461. shapecode_2_tex_zoom=1.000000
  462. shapecode_2_r=1.000000
  463. shapecode_2_g=0.000000
  464. shapecode_2_b=0.000000
  465. shapecode_2_a=1.000000
  466. shapecode_2_r2=0.000000
  467. shapecode_2_g2=1.000000
  468. shapecode_2_b2=0.000000
  469. shapecode_2_a2=0.000000
  470. shapecode_2_border_r=1.000000
  471. shapecode_2_border_g=1.000000
  472. shapecode_2_border_b=1.000000
  473. shapecode_2_border_a=0.100000
  474. shapecode_3_enabled=0
  475. shapecode_3_sides=4
  476. shapecode_3_additive=0
  477. shapecode_3_thickOutline=0
  478. shapecode_3_textured=0
  479. shapecode_3_x=0.500000
  480. shapecode_3_y=0.500000
  481. shapecode_3_rad=0.100000
  482. shapecode_3_ang=0.000000
  483. shapecode_3_tex_ang=0.000000
  484. shapecode_3_tex_zoom=1.000000
  485. shapecode_3_r=1.000000
  486. shapecode_3_g=0.000000
  487. shapecode_3_b=0.000000
  488. shapecode_3_a=1.000000
  489. shapecode_3_r2=0.000000
  490. shapecode_3_g2=1.000000
  491. shapecode_3_b2=0.000000
  492. shapecode_3_a2=0.000000
  493. shapecode_3_border_r=1.000000
  494. shapecode_3_border_g=1.000000
  495. shapecode_3_border_b=1.000000
  496. shapecode_3_border_a=0.100000
  497. per_frame_init_1=mv_x=64;mv_y=48;
  498. per_frame_init_2=nut=0;
  499. per_frame_init_3=stp=0;stq=0;
  500. per_frame_init_4=rtp=0;rtq=0;
  501. per_frame_init_5=wvr=0;
  502. per_frame_init_6=decay=0;
  503. per_frame_init_7=dcsp=0
  504. per_frame_init_8=
  505. per_frame_1=decay=0.97;
  506. per_frame_2=zoom=1.003;
  507. per_frame_3=ms=sin(time*0.6);
  508. per_frame_4=mss=mss+ms*0.1;
  509. per_frame_5=q1=ms;
  510. per_frame_6=
  511. per_frame_7=
  512. per_frame_8=rot=sin(time)*0.01;
  513. per_frame_9=
  514. per_frame_10=echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;
  515. per_frame_11=zoom=1.01
  516. per_frame_12=
  517. per_frame_13=
  518. per_pixel_1=dx=sin(time*0.5)*0.003*rad;
  519. per_pixel_2=dy=cos(time*0.5)*0.003*rad;
  520.